教育经历

​​​​​​2016/05-至今,西安交通大学,经济与金融学院,电子商务系,博士后

Xi'an Jiaotong University, School of Economics and Finance,  Faculty of Electronic Commerce, Post-doctoral researcher

2010/02—2014/12,图尔库大学商学院,企业管理与经济学,管理信息系统科学,博士

University of Turku (Finland), Turku School of Economics, Faculty of Information systems science, Ph.D (Doctor of Economics and Business administration)

2006/09—2009/07,西安交通大学,产业经济学,硕士

Xi'an Jiaotong University, Electronic commerce, Master of industrial economics

工作经历

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2016/05-至今,西安交通大学,经济与金融学院电子商务系,副教授,博士生导师

      2015.01-2016.04 淘宝(中国)软件公司(阿里巴巴杭州总部),淘宝商家与规则部,运营专家

科研与教学服务

科研与教学服务 Academic community services

2016/05-至今,教育部电子商务专业教育指导委员会 副主任委员秘书

2020/05-至今,执行主编,International Journal of Electronic Business

Executive Editor of International Journal of Electronic Business

    担任多个SSCI期刊的评阅人,包括Electronic commmerce, Electronic commerce research and application, Energy policy, Information technology and people, Computers in human behavior, International journal of information and management,Journal of electronic commerce research, Sustainability等国际知名学术期刊。

联系方式

email: xuxiaoyu@mail.xjtu.edu.cn

 

 

站点计数器

研究方向与科研成果

    研究方向 (Research interest)

 

     电子商务,管理信息系统的用户行为,包括:互联网+,新零售,移动健康用户行为, 跨境电商,直播电商,社交流媒体 在线游戏

     Electronic commerce, Information systems management: Internet+, New retail, mobie commerce, cross-boarder- commerce, live-streaming commerce, social streaming apps, online gaming
   

 

   期刊论文 (Journal papers)

 

  1. Xu X.Y., Luo X (Robert)., Wu K., Zhao W.J. (2021). Exploring viewer participation in online video game streaming: A mixed-methods approach. International Journal of Information Management, 58(3) (SSCI, IF=8.21, JCR分区Q1)

  2. Xu X.Y., Tayyab, SMU. (2021) How the Intensity of The Immersive Experience Impels the Extent of Social Streaming App Dependency? An empirical assessment with mediation and moderation effects. Telematics and Informatics (In press) (SSCI, IF=4.45, JCR分区Q1)

  3. ​​​​​​​Liu S., Xu X.Y.+, Zhao K., Xiao L.M., Li Q. (2021). Understanding the Complexity of Regional Innovation Capacity Dynamics in China: From the Perspective of Hidden Markov Model. Sustainability, 13(4) (SSCI/SCI, IF=2.81JCR分区Q2)(+共同一作)

  4. Yin M., Tayyab, SMU., Xu X.Y.*, Jia S.W., Wu C.L. (2021). The Investigation of Mobile Health Stickiness: The Role of Social Support in a Sustainable Health Approach. Sustainability,13(4) (SSCI/SCI, IF=2.81JCR分区Q2)(*通讯作者)

  5.  Xu X.Y., Wang L.Y., Zhao K., Chang F.K . (2021). The Migration of Viewers in Gaming Streaming: The Perspective of a Push-Pull-Mooring Model. International journal of human computer interaction. 2021(6):1-17. (SSCI/SCI, IF= 1.713 JCR分区Q3

  6. Zhao K., Yang X.C., Tao X.B., Xu X.Y., Zhao J.K. (2021) Exploring the Differential Effects of Online Reviews on Film's Box-Office Success: Source Identity and Brand Equity From an Integrated Perspective. Frontiers in Psychology, 11:217.SSCI/SCI, IF= 2.067JCR分区Q2

  7. Xu X.Y., Syed Muhammad Usman, T., Chang F.K. (2020). Hierarchical value-attainment paths of CBEC consumers: a means-end-chain perspective. Internet Research, 31(2) 699-736. (SSCI, IF=5.6JCR 分区Q1)

  8. Xu X.Y., Wu J.H., LI Q. (2020). What Drives Consumer Shopping Behavior in Live Streaming Commerce?. Journal of Electronic Commerce Research, 21.(3)144-167. (SSCI, IF=2.415JCR 分区Q3)

  9. Xu X.Y., Wang L.Y., Zhao K (2020). Exploring Determinants of Consumers’ Platform Usage in “Double Eleven” Shopping Carnival in China: Cognition and Emotion from an Integrated Perspective. Sustainability, 12(7). (SSCI/SCI, IF=2.81JCR分区Q2

  10. Hsia T.H., Wu J.H., Xu X.Y., Li Q., Peng L.F., Robinson S. (2020). Omnichannel retailing: The role of situational involvement in facilitating consumer experiences. Information & Management, 57(8). (SSCI, IF=4.79JCR分区Q1

  11. 刘帅, 李琪, 徐晓瑜 (通讯), 乔志林 (2021). 中国创新要素集聚能力的时空格局与动态演化.科技进步与对策. (CSSCI)

  12. 赵锴, 杨昂, 徐晓瑜, 李晓婧.政府治理效率差异性视角下中国创意阶层发展研究[J].管理学刊, 2019, 32(01), 20-33. (CSSCI)

  13. 李琪,高夏媛,徐晓瑜 (通讯),乔志林 (2021).电商直播观众的信息处理及购买意愿研究. 管理学报杂志. (CSSCI,基金委B刊)

  14. Xu X.Y., Li Q., Peng L.F., Hsia T.L., Huang C.J., & Wu J.H. (2017). The impact of informational incentives and social influence on consumer behavior during Alibabas online shopping carnival. Computers in Human Behavior, 76,245-254. ISSN: 0747-563. (SSCI, IF=4.969, JCR 分区Q1).

  15. Li H.X., L Y., Xu X.Y., Heikkila, Jukka and Van Der Heijden, Hans (2015) Modeling hedonic IS continuance through the uses and gratifications theory: an empirical study in online games. Computers in Human Behavior, 48. pp. 261-272. ISSN 0747-563. (SSCI, IF=4.969JCR 分区Q1).

  16. Liu Y., Li, H.X., Xu X.Y., Kostakos, V., & Heikkilä, J. (2016). Modeling consumer switching behavior in social network games by exploring consumer cognitive dissonance and change experience. Industrial Management & Data Systems, 116(4). SSCIIF=3.418JCR 分区Q1)

  17. 王璐瑶,徐晓瑜*,(2021)新冠肺炎疫情常态化防控中居民防疫制度遵从意愿的影响机制——基于恐惧诉求与威慑理论视角 (CSSCI, 国家基金委A)

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     专著 (Dissertation)

    Xu Xiaoyu. Doctoral Dissertation: Understanding online game players’ post-adoption behavior: An investigation of Social Network Games in China. Publication of Turku School of Economics, Series A. 2014.ISBN 978-952-249-366-8(印刷版, Print) 978-952-249-367-5(PDF) ISSN 0357-4652(印刷版, Print),1459-4870PDF

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会议论文 (Conference paper)

[1]  (2018). Consumer Experience Creation in a U-Commerce Environment: An Activity Theory Perspective. In PACIS (p. 84). 国际高水平会议,EI)

[2]  (2017, July). LANGKAWI ISLAND, MALAYSIA. (国际高水平会议,EI)

[3] (2015) The impact of informational incentives and social influence on consumer behavior during Alibaba's online shopping carnival. Proceedings of the ICEB 2015 Xia Men , China 国际高水平会议EIIF=3.435

[4] (2014) Understanding Users’Continued Use of Online Games: An Application of UTAUT2 in Social Network Games. Proceedings of the 6th International Conferences on Advances in Multimedia, Nice, France, February, 23-27, 2014. (国际会议EI)

[5] (2013) Understanding Individuals’ Switching of eService: An Empirical Study of Social Network Games Switching Intentions in China. In Co-created Effective, Agile, and Trusted eServices (pp. 85-96). Proceedings of the ICEC 2013Springer Berlin Heidelberg. Turku Finland( 知名国际会议EI)

[6] (2013) Exploring Individuals’ Switching Behaviour: An Empirical Investigation in Social Network Games in China. BLED 2013 Proceedings. Paper 34.( 知名国际会议EI)

[7] (2013) Please stay with me! An empirical investigation on IS brand continuance model for social network games. Proceedings of the Conference ICIS 2013, December 15-18, Milan, Italy.( 管理信息系统国际年会EI)

所获奖励 (Rewards)

徐晓瑜,ICEB国际会议,最佳论文(Best paper),2016

徐晓瑜,IARIA国际会议,最佳论文(Best paper),2014

 

科研项目(项目主持人)

  1. 国家社会科学基金青年项目,19CG066,《方法目的链视角下跨境电商消费者价值阶层模型和决策机制研究》,主持,在研, 20万人民币。(国家级项目)
  2. 陕西省软科学一般项目,2021KRM065, 2021/04-2022/04,区域创新能力提升与影响因素研究,3万元人民币,在研,主持。(省部级项目)。
  3. 阿里巴巴研究院,阿里巴巴活水计划子课题《新兴零售业态及商业模式案例》2018.06-2018.12,主持,已结题。
  4. 中国博士后科学基金面上项目,2016M6028382016/08-2019/07, 移动健康用户的使用及转移行为研究,5万元人民币,在研,主持。(省部级项目)
  5. 芬兰国家经济基金项目,中国社交游戏玩家的持续使用行为研究,2014/02-2014/08,约100,000元人民币,已结题,主持。(国家级项目)
  6. 图尔库大学校长科研基金项目,中国社交游戏玩家的转移行为研究,2014/02-2014/08,约10万元人民币,已结题,主持。
  7. COSMAS研究生院科研基金项目,互联网信用体系研究,2010/09-2010/12,约5万元人民币,已结题,主持。(省部级项目)

科研项目(项目参与人)

  1. 国家社会科学基金中华学术外译项目,19WJLB007,《构建新时代社会主义政治经济学》,主要参与人,在研,40万人民币 (第二参与人)。(国家级项目)

  2. 陕西省软科学,创意阶层理论视角下西安创新人才群体的形成机制及优化路径研究,在研,5万人民币(第二参与人)。(省部级项目)

  3. 陕西省社科面上,陕西省商业银行全渠道服务模式变革及创新策略研究,在研,2万人民币(第三参与人)。(省部级项目)

  4. 共同推进旬阳县电子商务发展合作协议(2017-2021年),在研,80万人民币(第三参与人)。(横向课题)