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李敏

副教授

基本信息 / Basic Information

  • 电子邮箱:
  • 所在单位: 机械工程学院
  • 学历: 博士研究生毕业
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  • 性别: 女
  • 联系方式:
  • 学位: 博士
  • 博士生导师: 是
  • 硕士生导师: 是
  • 所属院系: 机械工程学院

论文成果

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Evaluation of Pseudo-Haptic Interactions with Soft Objects in Virtual Environments

发布时间:2025-04-30
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发布时间:
2025-04-30
论文名称:
Evaluation of Pseudo-Haptic Interactions with Soft Objects in Virtual Environments
发表刊物:
PLoS ONE
摘要:
This paper proposes a pseudo-haptic feedback method conveying simulated soft surface stiffness information through a visual interface. The method exploits a combination of two feedback techniques, namely visual feedback of soft surface deformation and control of the indenter avatar speed, to convey stiffness information of a simulated surface of a soft object in virtual environments. The performance of the pseudo-haptic feedback method in stiffness perception during interactions with the surfaces of simulated soft objects is evaluated confirming the effectiveness of our method in distinguishing different sizes of virtual hard nodules integrated into the simulated soft bodies. To further improve the interactive experience, the approach was extended creating a multi-point pseudo-haptic feedback system. A comparison with regards to (a) nodule detection sensitivity and (b) elapsed time as performance indicators in hard nodule detection experiments to a tablet computer incorporating vibration feedback was conducted. The multi-point pseudo-haptic interaction is shown to be more time-efficient than the single-point pseudo-haptic interaction. It is noted that multi-point pseudo-haptic feedback performs similarly well when compared to a vibration-based feedback method based on both performance measures elapsed time and nodule detection sensitivity. This proves that the proposed method can be used to convey detailed haptic information for virtual environmental tasks, even subtle ones, either using a computer mouse or a pressure sensitive device as an input device. This pseudo-haptic feedback method provides an opportunity for low-cost simulation of objects with soft surfaces and hard inclusions, as, for example, occurring in ever more realistic video games with increasing emphasis on interaction with the physical environment and minimally invasive surgery in the form of soft tissue organs with embedded cancer nodules. Hence, the method can be used in many low-budget applications where haptic sensation is required, such as surgeon training or video games, either using desktop computers or portable devices, showing reasonably high fidelity in conveying stiffness perception to the user.
合写作者:
Min Li, Sina Sareh, Guanghua Xu, ..., Kaspar Althoefer
卷号:
11(6)
页面范围:
e0157681
是否译文:
发表时间:
2016-06-28